Supersampling refers to running a game at a higher resolution than your monitor supports – but why would you want to do that? Techquickie explains…
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supersampling in moderna warfare 2 remastered is amazing!!!
Running DSR 4x in Windows menu looks incredible. Jaggies still visible but not as much. You can still run any refresh rate the monitor supports since its downscaled to 1080p. So it means you can run 4k 240hz
enabling DSR option can cause for monitor and gpu damage?
I have gtx 1660
And 1080p monitor
Is dsr decrease Gpu,monitor and other components lifespan?
Plz answer
automobilista 2 have ssaa low, medium, high, ultra, so ultra equal to 4k?
I care about upsample more than downsample.
When u try to emulate a game on a power point presentation 3:15
Can this damage the monitor in any way?
but it does not help its still pixely and everything is just smaller
See your face in last!!
Anyone else here in 2020? I’m here to learn more about this for vr. I can’t wait for the valve index to come back in stock!!
Finally some video that explained what is supersampling. Thanks!
ssaa in the transparency option is different from what dsr does though.
Thanks, 360p monitor ran 4k
You'll turn into spongebob if you got supersampled.
where is the closed caption ?
Event watching Youtube videos in 4k on my 1080p Monitor makes a noticable difference. I don't really understand why, but it works. Ideally Youtube would do that on their server, to put of stress from my Laptop.
I did this on my PS4 Pro for Elder Scrolls Online and 😱😱
I'm a Nvidia fanboy… but AMD's control panel is way prettier.
graphics look better.
So this would have a negative impact on FPS right?
Pbsshht I bet my Intel UHD 630 graphics can handle this like a boss
DARK SOULS 2!
Playing God of War on Ps4 Pro in 4k mode and supersampling does provide improvements in visual quality based on what I saw. I notice quite a difference with Kratos beard for example when I change the graphics options in game.
ty, just did this on a wotlk private server, games look much prettier while still at 60 fps <3
Eating all the free cheese 😂😂😂
So basically, Supersampling is Resolution’s Kaio-ken, you get higher output resolution with the drawback of needing a better performance to not lose FPS.
It is better using Supersampling to synchronize a display resolution output with a GPU resolution input than downgrading the GPU resolution to match the display resolution, as long as the GPU can handle it.
Correct me if I'm wrong.
I just enabled Supersampling on my desktop, let's see how it works
Do this on 4K then you get 8K or even 16K!
Watching this at 1440p on a 768p monitor.
I have an RTX 2070 and it still kills my GPU, think its due to my massive CPU bottleneck though
I tried supersampling. My game crashed and I got a pop-up saying that my computer hated my very existence and that it and its other computer buddies were gonna show up at my house and beat me up.
Should I be worried?
If I have a 4k tv should I turn this mode off
Diamond garden central nevertheless British rage our angry.
I CAME FOR MY TV FOR THE PLAYSTATION, NOT A PC. YOU DISSAPOINTED MEH.LOL.
Nvidia Custom Resolutions since 2015, 5300×2980 on my 1366×768 monitor… works 😛
So this option works when a game has a Super Sampling option. Can you also set a higher resolution in the normal way where the card will then amend the pixel density using Virtual Super Res or can you only use Super Sampling. Answering those questions would be good.
Remember that you can adjust the GFX settings for individual games in the Gaming tab of your AMD Radeon Interface on your desktop. This means you can still run Virtual Super Res and GPU Scaling globally but amend individual titles which might cause frame rate drops at the higher SSAA settings. Keep your AMD drivers updated too it makes a difference. Go with the recommended, although you can roll back if the optionals have problems.
I'm surprised you guys didn't mention FSAA in old games O_O
I use supersampling pretty often in less intensive games. Like I can't afford to do it in brand-new titles most of the time owing to my using a 1050Ti, but in lots of older stuff it's really useful, especially in games prone to have lots of jaggies on lower detail distant objects.
I use it on my ps4 pro now ( which is modded) and it looks like something irl.
I can't find DSR – Factors
Can the 1070 deal with 4k 60fps on most games
I had it on UHD -> FHD. Now i have an UHD Monitor.
My gigabyte 1060 6gb reg 2.0 can do supersampling and run most games ultra maybe high around 60 FPS so I think my gpu is the minimum for supersampling
Time to go play some 8k 144 hz
I just built my first cpu in a nzxt340 elite case and am in need of some help because now i am looking into liquid cooling my gpu unit, and really could use some advice. if possible i would pay you for your time,,
Linus, Can you do a video on Resolution and what the max would be that your eye can see a pixel, and rendering AA/SS as useless or not?(At least for gamers) Also show the difference between Sampling for images and textures versus also Aliasing in normal production of something like a game…aka.. Those special people trying to render the blue teapot in 1 pixel. It would really help out as there are so many people that don't know the difference. ………………………………..……………………… At a conference a group went into a 2 hour hardware versus software people argument about when AA would no longer be needed, which the software side was arguing that we always will use it, while hardware wise they argued that 400PPI screens meant AA was useless. After some name calling I simply stepped in and said they were talking about 2 actually different things and that 2-3 feet away 8k technically beats the eyes capability, so tech like AA/Fxaa/Smaa becomes useless, however downsampling and supersampling textures will forever be used to trim FPS levels to make the game playable, Aliasing will also always be used from a production standpoint of rendering the blue teapot in 1 pixel because at a far distance it will look like a single blue dot but then you technically aren't rendering the teapot and as the player gets closer and closer the teapot will consume more pixels and you get weird artifacts, but if not done right will look wrong. Hair is also a great example anything smaller than a pixel being rendered. Its always weird when Professionals argue to that level.
i use SMAA for some reason